I grew up in Søgne, Norway, a Kristiansand suburb, and spent most of my young life in this secluded area. I went to high school at Kristiansand Katedralskole, and remember I often busted myself daydreaming about artistic discoveries.
I moved to London in late-90s young and restless, and eventually found desires to pursue and succeed in, so far so good.
For me about me, you may want to check out one interview I’ve participated in. It's a bit out of date now, but still a decent look into my personality, work style, and industry insight.
I created my first short film in 2004 and have been working full-time in the film and games industry since 2002. In the mid 90s, I was an active Amiga pixel artist in the computer group Andromeda and later studied multimedia programming which strengthen my fascination for computer graphics. In the early 2000s, I began using Maya for computer animation and was lucky to be advocated by Pixar professionals. At the time, I was working at a small company in Norway — and wanted to add more character to the animations, but it fell on deaf ears. After being ousted from that position on account of trying too hard to initiate change, I decided to enlighten my skills at my last year at the University, and, along with great classmates, was able to bring some degree of story arcs to my thinking, and develop practices to make the work more entertaining.
In early 2005, I joined Darkworks in Paris, a game company that collaborates with Capcom Japan and Namco US. Darkworks is one of the most well-respected game companies in the Europe, and is also the birthplace of the initial Alone in the Dark series. Darkworks was an exciting place to learn a lot about rapid animation creations while at the same time being able to flex my animation muscles on several different characters.
In mid-2005, I left Darkworks and decided to go back to school pursuing my MFA directing and work at Factor 5 in San Francisco, a game company whose name has been synonymous with high-tech standards in the game engine. Although my title at Factor 5 was an animator, I later acted both as an animator and supervisor, doing everything from character development and animations to layout to cinematic directing. Factor 5 felt like a good learning experience, but it also made me realize I had to move on.
In addition to my work as an animator, director, previz artist, producer and writer, I have been an entrepreneur for one company: Gloomshade, Remote Media Groups. I have also spoken on topics about game and film industry in the US, France and Norway and to cinematic approaches, and dynamic beats in storytelling.